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NAME

       SoVRMLElevationGrid -

       The SoVRMLElevationGrid class is used to represent elevation grids.

       The detailed class documentation is taken verbatim from the VRML97
       standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
       and is used by permission of the Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLElevationGrid.h>

       Inherits SoVRMLGeometry.

   Public Member Functions
       SoVRMLElevationGrid (void)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void rayPick (SoRayPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFBool ccw
       SoSFBool solid
       SoSFFloat creaseAngle
       SoSFInt32 zDimension
       SoSFInt32 xDimension
       SoSFFloat zSpacing
       SoSFFloat xSpacing
       SoMFFloat height
       SoSFNode texCoord
       SoSFNode normal
       SoSFNode color
       SoSFBool colorPerVertex
       SoSFBool normalPerVertex

   Protected Member Functions
       virtual ~SoVRMLElevationGrid (void)
       virtual void notify (SoNotList *list)
       virtual void generatePrimitives (SoAction *action)
       virtual void computeBBox (SoAction *action, SbBox3f &bbox, SbVec3f
           &center)

Detailed Description

       The SoVRMLElevationGrid class is used to represent elevation grids.

       The detailed class documentation is taken verbatim from the VRML97
       standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
       and is used by permission of the Consortium:

         ElevationGrid {
           eventIn      MFFloat  set_height
           exposedField SFNode   color             NULL
           exposedField SFNode   normal            NULL
           exposedField SFNode   texCoord          NULL
           field        MFFloat  height            []      # (-inf,inf)
           field        SFBool   ccw               TRUE
           field        SFBool   colorPerVertex    TRUE
           field        SFFloat  creaseAngle       0       # [0,inf]
           field        SFBool   normalPerVertex   TRUE
           field        SFBool   solid             TRUE
           field        SFInt32  xDimension        0       # [0,inf)
           field        SFFloat  xSpacing          1.0     # (0,inf)
           field        SFInt32  zDimension        0       # [0,inf)
           field        SFFloat  zSpacing          1.0     # (0,inf)
         }
         .fi

       The ElevationGrid node specifies a uniform rectangular grid of varying height in the Y=0 plane of the local coordinate system. The geometry is described by a scalar array of height values that specify the height of a surface above each point of the grid.

       The xDimension and zDimension fields indicate the number of elements of the grid height array in the X and Z directions. Both xDimension and zDimension shall be greater than or equal to zero. If either the xDimension or the zDimension is less than two, the ElevationGrid contains no quadrilaterals. The vertex locations for the rectangles are defined by the height field and the xSpacing and zSpacing fields:

       · The height field is an xDimension by zDimension array of scalar values representing the height above the grid for each vertex.
       · The xSpacing and zSpacing fields indicate the distance between vertices in the X and Z directions respectively, and shall be greater than zero.
       Thus, the vertex corresponding to the point P[i, j] on the grid is placed at:

           P[i,j].x = xSpacing × i
           P[i,j].y = height[ i + j × xDimension]
           P[i,j].z = zSpacing × j

           where 0 <= i < xDimension and 0 <= j < zDimension, and
           P[0,0] is height[0] units above/below the origin of the local
           coordinate system
         .fi
       The set_height eventIn allows the height MFFloat field to be changed to support animated ElevationGrid nodes.
       The color field specifies per-vertex or per-quadrilateral colours for the ElevationGrid node depending on the value of colorPerVertex. If the color field is NULL, the ElevationGrid node is rendered with the overall attributes of the Shape node enclosing the ElevationGrid node (see 4.14, Lighting model).
       The colorPerVertex field determines whether colours specified in the color field are applied to each vertex or each quadrilateral of the ElevationGrid node. If colorPerVertex is FALSE and the color field is not NULL, the color field shall specify a Color node containing at least (xDimension-1)×(zDimension-1) colours; one for each quadrilateral, ordered as follows:

           QuadColor[i,j] = Color[ i + j × (xDimension-1)]

           where 0 <= i < xDimension-1 and 0 <= j < zDimension-1, and
           QuadColor[i,j] is the colour for the quadrilateral defined by
           height[i+j×xDimension], height[(i+1)+j×xDimension],
           height[(i+1)+(j+1)×xDimension] and height[i+(j+1)×xDimension]
         .fi
       If colorPerVertex is TRUE and the color field is not NULL, the color field shall specify a Color node containing at least xDimension × zDimension colours, one for each vertex, ordered as follows:

           VertexColor[i,j] = Color[ i + j × xDimension]

           where 0 <= i < xDimension and 0 <= j < zDimension, and
           VertexColor[i,j] is the colour for the vertex defined by
           height[i+j×xDimension]
         .fi
       The normal field specifies per-vertex or per-quadrilateral normals for the ElevationGrid node. If the normal field is NULL, the browser shall automatically generate normals, using the creaseAngle field to determine if and how normals are smoothed across the surface (see 4.6.3.5, Crease angle field).
       The normalPerVertex field determines whether normals are applied to each vertex or each quadrilateral of the ElevationGrid node depending on the value of normalPerVertex. If normalPerVertex is FALSE and the normal node is not NULL, the normal field shall specify a Normal node containing at least (xDimension-1)×(zDimension-1) normals; one for each quadrilateral, ordered as follows:

           QuadNormal[i,j] = Normal[ i + j × (xDimension-1)]

           where 0 <= i < xDimension-1 and 0 <= j < zDimension-1, and
           QuadNormal[i,j] is the normal for the quadrilateral
           defined by height[i+j×xDimension], height[(i+1)+j×xDimension],
           height[(i+1)+(j+1)×xDimension] and height[i+(j+1)×xDimension]
         .fi
       If normalPerVertex is TRUE and the normal field is not NULL, the normal field shall specify a Normal node containing at least xDimension × zDimension normals; one for each vertex, ordered as follows:

           VertexNormal[i,j] = Normal[ i + j × xDimension]

           where 0 <= i < xDimension and 0 <= j < zDimension, and
           VertexNormal[i,j] is the normal for the vertex defined by
           height[i+j×xDimension]
         .fi
       The texCoord field specifies per-vertex texture coordinates for the ElevationGrid node. If texCoord is NULL, default texture coordinates are applied to the geometry. The default texture coordinates range from (0,0) at the first vertex to (1,1) at the last vertex. The S texture coordinate is aligned with the positive X-axis, and the T texture coordinate with positive Z-axis. If texCoord is not NULL, it shall specify a TextureCoordinate node containing at least (xDimension)×(zDimension) texture coordinates; one for each vertex, ordered as follows:

           VertexTexCoord[i,j] = TextureCoordinate[ i + j × xDimension]

           where 0 <= i < xDimension and 0 <= j < zDimension, and
           VertexTexCoord[i,j] is the texture coordinate for the vertex
           defined by height[i+j×xDimension]
         .fi
       The ccw, solid, and creaseAngle fields are described in 4.6.3, Shapes and geometry. By default, the quadrilaterals are defined with a counterclockwise ordering. Hence, the Y-component of the normal is positive. Setting the ccw field to FALSE reverses the normal direction. Backface culling is enabled when the solid field is TRUE. See Figure 6.5 for a depiction of the ElevationGrid node.
         Figure 6.5

Constructor & Destructor Documentation

   SoVRMLElevationGrid::SoVRMLElevationGrid (void) Constructor.
   SoVRMLElevationGrid::~SoVRMLElevationGrid (void) [protected, virtual]
       Destructor.

Member Function Documentation

   void SoVRMLElevationGrid::initClass (void) [static] Sets up initialization
       for data common to all instances of this class, like submitting
       necessary information to the Coin type system.
       Reimplemented from SoVRMLGeometry.
   void SoVRMLElevationGrid::GLRender (SoGLRenderAction * action) [virtual]
       Action method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.
       Reimplemented from SoShape.
   void SoVRMLElevationGrid::rayPick (SoRayPickAction * action) [virtual]
       Calculates picked point based on primitives generated by subclasses.
       Reimplemented from SoShape.
   void SoVRMLElevationGrid::getPrimitiveCount (SoGetPrimitiveCountAction *
       action) [virtual] Action method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives
       for the node and adds these to the counters of the action.
       Nodes influencing how geometry nodes calculates their primitive count
       also overrides this method to change the relevant state variables.
       Reimplemented from SoShape.
   void SoVRMLElevationGrid::notify (SoNotList * l) [protected, virtual]
       Notifies all auditors for this instance when changes are made.
       Reimplemented from SoVRMLGeometry.
   void SoVRMLElevationGrid::generatePrimitives (SoAction * action)
       [protected, virtual] The method implements action behavior for shape
       nodes for SoCallbackAction. It is invoked from SoShape::callback().
       (Subclasses should not override SoNode::callback().)
       The subclass implementations uses the convenience methods
       SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(),
       with SoDetail instances, to pass the primitives making up the shape
       back to the caller.
       Implements SoShape.
   void SoVRMLElevationGrid::computeBBox (SoAction * action, SbBox3f & box,
       SbVec3f & center) [protected, virtual] Implemented by SoShape
       subclasses to let the SoShape superclass know the exact size and
       weighted center point of the shapes bounding box.
       The bounding box and center point should be calculated and returned in
       the local coordinate system.
       The method implements action behavior for shape nodes for
       SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox().
       (Subclasses should not override SoNode::getBoundingBox().)
       The box parameter sent in is guaranteed to be an empty box, while
       center is undefined upon function entry.
       Implements SoShape.

Member Data Documentation

   SoSFBool SoVRMLElevationGrid::ccw Specifies whether generated triangles are
       counterclockwise. Default value is TRUE.
   SoSFBool SoVRMLElevationGrid::solid Specifies whether backface culling
       should be done. Default value is TRUE.
   SoSFFloat SoVRMLElevationGrid::creaseAngle Specifies the normal calculation
       crease angle.
   SoSFInt32 SoVRMLElevationGrid::zDimension Specifies the number of points in
       the z dimension.
   SoSFInt32 SoVRMLElevationGrid::xDimension Specifies the number of points in
       the x dimension.
   SoSFFloat SoVRMLElevationGrid::zSpacing Specifies the spacing between
       points in the z dimension. Default value is 1.0.
   SoSFFloat SoVRMLElevationGrid::xSpacing Specifies the spacing between
       points in the x dimension. Default value is 1.0.
   SoMFFloat SoVRMLElevationGrid::height Contains the array of height values.
   SoSFNode SoVRMLElevationGrid::texCoord Can contain an
       SoVRMLTextureCoordinate node containing one texture coordinate per grid
       point.
   SoSFNode SoVRMLElevationGrid::normal Can contain an SoVRMLTextureCoordinate
       node containing normals for the grid.
   SoSFNode SoVRMLElevationGrid::color Can contain an SoVRMLColor node
       containing grid colors.
   SoSFBool SoVRMLElevationGrid::colorPerVertex Specifies whether colors
       should be applied per vertex. Default value is TRUE.
   SoSFBool SoVRMLElevationGrid::normalPerVertex Specifies whether normals
       should be applied per vertex. Default value is TRUE.

Author

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