Man Linux: Main Page and Category List

NAME

       SoVRMLPixelTexture -

       The SoVRMLPixelTexture class is used for mapping a texture image onto
       geometry..

       The detailed class documentation is taken verbatim from the VRML97
       standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
       and is used by permission of the Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLPixelTexture.h>

       Inherits SoVRMLTexture.

   Public Member Functions
       SoVRMLPixelTexture (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void rayPick (SoRayPickAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFImage image

   Protected Member Functions
       virtual ~SoVRMLPixelTexture ()
       virtual SbBool readInstance (SoInput *in, unsigned short flags)
       virtual void notify (SoNotList *list)

Detailed Description

       The SoVRMLPixelTexture class is used for mapping a texture image onto
       geometry..

       The detailed class documentation is taken verbatim from the VRML97
       standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
       and is used by permission of the Consortium:

         PixelTexture {
           exposedField SFImage  image      0 0 0    # see SoSFImage
           field        SFBool   repeatS    TRUE
           field        SFBool   repeatT    TRUE
         }
         .fi

       The PixelTexture node defines a 2D image-based texture map as an explicit array of pixel values (image field) and parameters controlling tiling repetition of the texture onto geometry. Texture maps are defined in a 2D coordinate system (s, t) that ranges from 0.0 to 1.0 in both directions. The bottom edge of the pixel image corresponds to the S-axis of the texture map, and left edge of the pixel image corresponds to the T-axis of the texture map. The lower-left pixel of the pixel image corresponds to s=0.0, t=0.0, and the top-right pixel of the image corresponds to s = 1.0, t = 1.0. See 4.6.11, Texture maps (<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.11>), for a general description of texture maps. Figure 6.13 depicts an example PixelTexture.

         Figure 6.13 -- PixelTexture node

       See 4.14, Lighting model (<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.14>), for a description of how the texture values interact with the appearance of the geometry. SoSFImage, describes the specification of an image. The repeatS and repeatT fields specify how the texture wraps in the S and T directions. If repeatS is TRUE (the default), the texture map is repeated outside the 0-to-1 texture coordinate range in the S direction so that it fills the shape. If repeatS is FALSE, the texture coordinates are clamped in the S direction to lie within the 0.0 to 1.0 range. The repeatT field is analogous to the repeatS field.

Constructor & Destructor Documentation

   SoVRMLPixelTexture::SoVRMLPixelTexture (void) Constructor.
   SoVRMLPixelTexture::~SoVRMLPixelTexture () [protected, virtual] Destructor.

Member Function Documentation

   void SoVRMLPixelTexture::initClass (void) [static] Sets up initialization
       for data common to all instances of this class, like submitting
       necessary information to the Coin type system.
       Reimplemented from SoVRMLTexture.

   void SoVRMLPixelTexture::doAction (SoAction * action) [virtual] This
       function performs the typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoVRMLPixelTexture::GLRender (SoGLRenderAction * action) [virtual]
       Action method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoVRMLTexture.

   void SoVRMLPixelTexture::callback (SoCallbackAction * action) [virtual]
       Action method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoVRMLPixelTexture::rayPick (SoRayPickAction * action) [virtual]
       Action method for SoRayPickAction.
       Checks the ray specification of the action and tests for intersection
       with the data of the node.

       Nodes influencing relevant state variables for how picking is done also
       overrides this method.

       Reimplemented from SoNode.

   SbBool SoVRMLPixelTexture::readInstance (SoInput * in, unsigned short
       flags) [protected, virtual] This method is mainly intended for internal
       use during file import operations.
       It reads a definition of an instance from the input stream in. The
       input stream state points to the start of a serialized / persistant
       representation of an instance of this class type.

       TRUE or FALSE is returned, depending on if the instantiation and
       configuration of the new object of this class type went ok or not. The
       import process should be robust and handle corrupted input streams by
       returning FALSE.

       flags is used internally during binary import when reading user
       extension nodes, group nodes or engines.

       Reimplemented from SoNode.

   void SoVRMLPixelTexture::notify (SoNotList * list) [protected, virtual]
       Overloaded to detect when fields change.
       Reimplemented from SoNode.

Author

       Generated automatically by Doxygen for Coin from the source code.