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NAME

       SoVRMLProximitySensor -

       The SoVRMLProximitySensor class is used to generate events when the
       viewer enters or exits a region.

       The detailed class documentation is taken verbatim from the VRML97
       standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
       and is used by permission of the Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLProximitySensor.h>

       Inherits SoNode.

   Public Member Functions
       SoVRMLProximitySensor (void)
       virtual SbBool affectsState (void) const
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void rayPick (SoRayPickAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFVec3f center
       SoSFVec3f size
       SoSFBool enabled
       SoSFBool isActive
       SoSFVec3f position_changed
       SoSFRotation orientation_changed
       SoSFTime enterTime
       SoSFTime exitTime

   Protected Member Functions
       virtual ~SoVRMLProximitySensor ()
       virtual void notify (SoNotList *list)

Detailed Description

       The SoVRMLProximitySensor class is used to generate events when the
       viewer enters or exits a region.

       The detailed class documentation is taken verbatim from the VRML97
       standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
       and is used by permission of the Consortium:

         ProximitySensor {
           exposedField SFVec3f    center      0 0 0    # (-,)
           exposedField SFVec3f    size        0 0 0    # [0,)
           exposedField SFBool     enabled     TRUE
           eventOut     SFBool     isActive
           eventOut     SFVec3f    position_changed
           eventOut     SFRotation orientation_changed
           eventOut     SFTime     enterTime
           eventOut     SFTime     exitTime
         }
         .fi

       The ProximitySensor node generates events when the viewer enters, exits, and moves within a region in space (defined by a box).

       A proximity sensor is enabled or disabled by sending it an enabled event with a value of TRUE or FALSE. A disabled sensor does not send events.

       A ProximitySensor node generates isActive TRUE/FALSE events as the viewer enters and exits the rectangular box defined by its center and size fields. Browsers shall interpolate viewer positions and timestamp the isActive events with the exact time the viewer first intersected the proximity region.

       The center field defines the centre point of the proximity region in object space. The size field specifies a vector which defines the width (x), height (y), and depth (z) of the box bounding the region. The components of the size field shall be greater than or equal to zero. ProximitySensor nodes are affected by the hierarchical transformations of their parents.

       The enterTime event is generated whenever the isActive TRUE event is generated (user enters the box), and exitTime events are generated whenever an isActive FALSE event is generated (user exits the box).

       The position_changed and orientation_changed eventOuts send events whenever the user is contained within the proximity region and the position and orientation of the viewer changes with respect to the ProximitySensor node’s coordinate system including enter and exit times.

       The viewer movement may be a result of a variety of circumstances resulting from browser navigation, ProximitySensor node’s coordinate system changes, or bound Viewpoint node’s position or orientation changes.

       Each ProximitySensor node behaves independently of all other ProximitySensor nodes. Every enabled ProximitySensor node that is affected by the viewer’s movement receives and sends events, possibly resulting in multiple

       ProximitySensor nodes receiving and sending events simultaneously. Unlike TouchSensor nodes, there is no notion of a ProximitySensor node lower in the scene graph ’grabbing’ events.

       Instanced (DEF/USE) ProximitySensor nodes use the union of all the boxes to check for enter and exit. A multiply instanced ProximitySensor node will detect enter and exit for all instances of the box and send enter/exit events appropriately. However, the results are undefined if the any of the boxes of a multiply instanced ProximitySensor node overlap.

       A ProximitySensor node that surrounds the entire world has an enterTime equal to the time that the world was entered and can be used to start up animations or behaviours as soon as a world is loaded.

       A ProximitySensor node with a box containing zero volume (i.e., any size field element of 0.0) cannot generate events. This is equivalent to setting the enabled field to FALSE.

       A ProximitySensor read from a VRML file shall generate isActive TRUE, position_changed, orientation_changed and enterTime events if the sensor is enabled and the viewer is inside the proximity region.

       A ProximitySensor inserted into the transformation hierarchy shall generate isActive TRUE, position_changed, orientation_changed and enterTime events if the sensor is enabled and the viewer is inside the proximity region.

       A ProximitySensor removed from the transformation hierarchy shall generate isActive FALSE, position_changed, orientation_changed and exitTime events if the sensor is enabled and the viewer is inside the proximity region.

Constructor & Destructor Documentation

   SoVRMLProximitySensor::SoVRMLProximitySensor (void) Constructor.
   SoVRMLProximitySensor::~SoVRMLProximitySensor () [protected, virtual]
       Destructor.

Member Function Documentation

   void SoVRMLProximitySensor::initClass (void) [static] Sets up
       initialization for data common to all instances of this class, like
       submitting necessary information to the Coin type system.
       Reimplemented from SoNode.

   SbBool SoVRMLProximitySensor::affectsState (void) const [virtual] Returns
       TRUE if the node could have any effect on the state during traversal.
       If it returns FALSE, no data in the traversal-state will change from
       the pre-traversal state to the post-traversal state. The SoSeparator
       node will for instance return FALSE, as it pushes and pops the state
       before and after traversal of its children. All SoShape nodes will also
       return FALSE, as just pushing out geometry data to the rendering engine
       won’t affect the actual rendering state.

       The default method returns TRUE, on a ’better safe than sorry’
       philosophy.

       Reimplemented from SoNode.

   void SoVRMLProximitySensor::doAction (SoAction * action) [virtual] This
       function performs the typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoVRMLProximitySensor::GLRender (SoGLRenderAction * action) [virtual]
       Action method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoVRMLProximitySensor::callback (SoCallbackAction * action) [virtual]
       Action method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoVRMLProximitySensor::rayPick (SoRayPickAction * action) [virtual]
       Action method for SoRayPickAction.
       Checks the ray specification of the action and tests for intersection
       with the data of the node.

       Nodes influencing relevant state variables for how picking is done also
       overrides this method.

       Reimplemented from SoNode.

   void SoVRMLProximitySensor::getBoundingBox (SoGetBoundingBoxAction *
       action) [virtual] Action method for the SoGetBoundingBoxAction.
       Calculates bounding box and center coordinates for node and modifies
       the values of the action to encompass the bounding box for this node
       and to shift the center point for the scene more towards the one for
       this node.

       Nodes influencing how geometry nodes calculates their bounding box also
       overrides this method to change the relevant state variables.

       Reimplemented from SoNode.

   void SoVRMLProximitySensor::notify (SoNotList * l) [protected, virtual]
       Notifies all auditors for this instance when changes are made.
       Reimplemented from SoNode.

Member Data Documentation

   SoSFVec3f SoVRMLProximitySensor::center The center of the region. Default
       value is (0,0,0).
   SoSFVec3f SoVRMLProximitySensor::size The region size. Default value is (0,
       0, 0).
   SoSFBool SoVRMLProximitySensor::enabled Enable/disable sensor. Default
       value is TRUE.
   SoSFBool SoVRMLProximitySensor::isActive An eventOut that is sent every
       time the sensor changes state.
   SoSFVec3f SoVRMLProximitySensor::position_changed An eventOut that is sent
       when the viewer is inside the region and the viewer position or
       orientation is changed.
   SoSFRotation SoVRMLProximitySensor::orientation_changed An eventOut that is
       sent when the viewer is inside the region and the viewer position or
       orientation is changed.
   SoSFTime SoVRMLProximitySensor::enterTime An eventOut that is sent when the
       viewer enters the region.
   SoSFTime SoVRMLProximitySensor::exitTime An eventOut that is sent when the
       viewer exits the region.

Author

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