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NAME

       SoVertexProperty -

       The SoVertexProperty class collects the functionality of various
       appearance nodes.

       Instead of reading data from the current state stack of the scenegraph
       traversal, nodes inheriting SoVertexShape can be set up with an
       SoVertexProperty node in the SoVertexShape::vertexProperty field.
       Coordinates, normals, texture coordinates and material / color
       information will then be fetched from the vertexshape’s
       SoVertexProperty node instead of from the state stack.

SYNOPSIS

       #include <Inventor/nodes/SoVertexProperty.h>

       Inherits SoNode.

   Public Types
       enum Binding { OVERALL =  2, PER_PART, PER_PART_INDEXED, PER_FACE,
           PER_FACE_INDEXED, PER_VERTEX, PER_VERTEX_INDEXED }

   Public Member Functions
       SoVertexProperty (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void pick (SoPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoMFVec3f vertex
       SoMFVec2f texCoord
       SoMFVec3f texCoord3
       SoMFVec3f normal
       SoSFEnum normalBinding
       SoMFUInt32 orderedRGBA
       SoSFEnum materialBinding

   Protected Member Functions
       virtual ~SoVertexProperty ()
       virtual void notify (SoNotList *list)

Detailed Description

       The SoVertexProperty class collects the functionality of various
       appearance nodes.

       Instead of reading data from the current state stack of the scenegraph
       traversal, nodes inheriting SoVertexShape can be set up with an
       SoVertexProperty node in the SoVertexShape::vertexProperty field.
       Coordinates, normals, texture coordinates and material / color
       information will then be fetched from the vertexshape’s
       SoVertexProperty node instead of from the state stack.

       The SoVertexProperty node provides fields for duplicating the
       functionality of all these other Inventor node types: SoCoordinate3,
       SoTextureCoordinate2, SoTextureCoordinate3, SoNormal, SoPackedColor,
       SoMaterialBinding and SoNormalBinding.

       The SoVertexProperty node was introduced fairly late in the design of
       the Inventor API by SGI. The idea behind it was to provide a means to
       specify the necessary data for vertexshape-derived nodes which would be
       more efficient to work with than fetching the data from the traversal
       state stack.

       In practice, the effect is not at all very noticable. Since the use of
       SoVertexProperty nodes in the SoVertexShape::vertexProperty field
       somewhat breaks with the basic design of the Open Inventor API (the
       SoVertexProperty data is not pushed to the traversal state stack), you
       might be better off design-wise by using the usual mechanisms, ie by
       setting up the individual nodes SoVertexProperty ’collects’.

       One of the drawbacks will for instance be that it’s not possible to
       share parts of the SoVertexProperty node between several shapes, which
       is something that can easily be done when setting up individual state-
       changing nodes in the scenegraph.

       FILE FORMAT/DEFAULTS:

           VertexProperty {
               vertex [  ]
               normal [  ]
               texCoord [  ]
               orderedRGBA [  ]
               texCoord3 [  ]
               normalBinding PER_VERTEX_INDEXED
               materialBinding OVERALL
           }

       Since:
           Inventor 2.1

       See also:
           SoVertexShape

           SoCoordinate3, SoTextureCoordinate2, SoTextureCoordinate3, SoNormal

           SoPackedColor

           SoMaterialBinding, SoNormalBinding

Member Enumeration Documentation

   enum SoVertexProperty::Binding The binding types available for our
       SoVertexProperty::normalBinding and SoVertexProperty::materialBinding
       fields.
       For a detailed explanation of each of the enumeration value binding
       types, see the documentation of the SoMaterialBinding node.

Constructor & Destructor Documentation

   SoVertexProperty::SoVertexProperty (void) Constructor.
   SoVertexProperty::~SoVertexProperty () [protected, virtual] Destructor.

Member Function Documentation

   void SoVertexProperty::initClass (void) [static] Sets up initialization for
       data common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoNode.

   void SoVertexProperty::doAction (SoAction * action) [virtual] This function
       performs the typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoVertexProperty::GLRender (SoGLRenderAction * action) [virtual]
       Action method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoVertexProperty::getBoundingBox (SoGetBoundingBoxAction * action)
       [virtual] Action method for the SoGetBoundingBoxAction.
       Calculates bounding box and center coordinates for node and modifies
       the values of the action to encompass the bounding box for this node
       and to shift the center point for the scene more towards the one for
       this node.

       Nodes influencing how geometry nodes calculates their bounding box also
       overrides this method to change the relevant state variables.

       Reimplemented from SoNode.

   void SoVertexProperty::callback (SoCallbackAction * action) [virtual]
       Action method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoVertexProperty::pick (SoPickAction * action) [virtual] Action method
       for SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

   void SoVertexProperty::getPrimitiveCount (SoGetPrimitiveCountAction *
       action) [virtual] Action method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives
       for the node and adds these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count
       also overrides this method to change the relevant state variables.

       Reimplemented from SoNode.

   void SoVertexProperty::notify (SoNotList * l) [protected, virtual] Notifies
       all auditors for this instance when changes are made.
       Reimplemented from SoNode.

Member Data Documentation

   SoMFVec3f SoVertexProperty::vertex This field sets up vertex coordinates in
       the same manner as SoCoordinate3::point.
       By default the field contains no coordinates.

       See also:
           SoCoordinate3

   SoMFVec2f SoVertexProperty::texCoord Same functionality as
       SoTextureCoordinate2::point. By default the field contains no
       coordinates.
       See also:
           SoTextureCoordinate2

   SoMFVec3f SoVertexProperty::texCoord3 Same functionality as
       SoTextureCoordinate3::point. By default the field contains no
       coordinates.
       See also:
           SoTextureCoordinate3

       Since:
           Coin 2.0

           TGS Inventor 2.6

   SoMFVec3f SoVertexProperty::normal This field defines a set of normal
       vectors in the same manner as SoNormal::vector. By default the field
       contains no vectors.
       See also:
           SoNormal

   SoSFEnum SoVertexProperty::normalBinding Defines how to bind the normals
       specified in the SoVertexProperty::normal set to the parts of theownershape. Must be one of the values in the
       SoVertexProperty::Binding enum.
       Default value of the field is SoVertexProperty::PER_VERTEX_INDEXED.

       See also:
           SoNormalBinding

   SoMFUInt32 SoVertexProperty::orderedRGBA A set ofpacked32-bit
       diffusecolor plus transparency values. Works in the same manner as the
       SoPackedColor::orderedRGBA field.
       By default the field has no data.

       See also:
           SoPackedColor

   SoSFEnum SoVertexProperty::materialBinding Defines how to bind the
       colorvalues specified in the SoVertexProperty::orderedRGBA set to the
       parts of theownershape. Must be one of the values in the
       SoVertexProperty::Binding enum.
       Default value of the field is SoVertexProperty::OVERALL.

       See also:
           SoMaterialBinding

Author

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