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NAME

       XkbAddGeomSection - Add one section to an existing keyboard geometry

SYNOPSIS

       XkbSectionPtr  XkbAddGeomSection  (XkbGeometryPtr  geom, Atom name, int
              sz_rows, int sz_doodads, int sz_overlays);

ARGUMENTS

       - geom geometry to be updated

       - name name of the new section

       - sz_rows
              number of rows to reserve in the section

       - sz_doodads
              number of doodads to reserve in the section

       - sz_overlays
              number of overlays to reserve in the section

DESCRIPTION

       Xkb provides functions to add a single new  element  to  the  top-level
       keyboard  geometry. In each case the num_ * fields of the corresponding
       structure is incremented by 1.  These  functions  do  not  change  sz_*
       unless there is no more room in the array. Some of these functions fill
       in the values of the element’s structure from the arguments. For  other
       functions,  you  must  explicitly  write  code  to fill the structure’s
       elements.

       The  top-level  geometry  description  includes  a  list  of   geometry
       properties.  A geometry property associates an arbitrary string with an
       equally arbitrary name. Programs that display images of  keyboards  can
       use  geometry properties as hints, but they are not interpreted by Xkb.
       No other geometry structures refer to geometry properties.

       A  keyboard  geometry  contains  an  arbitrary  number   of   sections.
       XkbAddGeomSection  adds  one  section  to an existing keyboard geometry
       geom.  The new section contains space for the number of rows,  doodads,
       and  overlays  specified  by sz_rows, sz_doodads, and sz_overlays.  The
       new section is allocated and zeroed and given  the  name  specified  by
       name.   If  a  section with name name already exists in the geometry, a
       pointer to the existing section is returned.  XkbAddGeomSection returns
       NULL  if  any  of  the  parameters  is  empty  or if it was not able to
       allocate space for the section. To  allocate  space  for  an  arbitrary
       number of sections to a geometry, use XkbAllocGeomSections.

STRUCTURES

       typedef struct _XkbSection {
           Atom                    name;        /∗ section name */
           unsigned char           priority;    /∗ drawing priority, 0=>highest, 255=>lowest */
           short                   top;         /∗ top coordinate of section origin */
           short                   left;        /∗ left coordinate of row origin */
           unsigned short          width;       /∗ section width, in mm/10 */
           unsigned short          height;      /∗ section height, in mm/10 */
           short                   angle;       /∗ angle of section rotation, counterclockwise */
           unsigned short          num_rows;    /∗ number of rows in the rows array */
           unsigned short          num_doodads; /∗ number of doodads in the doodads array */
           unsigned short          num_overlays; /∗ number of overlays in the overlays array */
           unsigned short          sz_rows;      /∗ size of the rows array */
           unsigned short          sz_doodads;   /∗ size of the doodads array */
           unsigned short          sz_overlays;  /∗ size of the overlays array */
           XkbRowPtr               rows;         /∗ section rows array */
           XkbDoodadPtr            doodads;      /∗ section doodads array */
           XkbBoundsRec            bounds;       /∗ bounding box for the section, before rotation*/
           XkbOverlayPtr           overlays;     /∗ section overlays array */
       } XkbSectionRec, *XkbSectionPtr;

       top  and  left are the origin of the section, relative to the origin of
       the keyboard, in mm/10. angle is in 1/10 degrees.

SEE ALSO

       XkbAllocGeomSections(3)