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NAME

       YEventSync - Y server sync event structures

STRUCTURES

       typedef struct {

               long cycle_ahead_us;

       } YEventSync;

       When  you  receive this event it means that the Y server has synced and
       the cycle_ahead_us member indicates the microseconds that the Y  server
       has synced ahead (which is server side implmentation specific).

SEE ALSO

       YEvent(3)           YEventAudioChange(3)           YEventServerStats(3)
       YEventCycleChange(3)         YEventDisconnect(3)          YEventHost(3)
       YEventSoundKill(3)           YEventMixer(3)          YEventSoundPlay(3)
       YEventSoundObjectAttributes(3)  YEventShutdown(3)   YEventAudioStats(3)
       YEventYSHMSound(3)        YEventAudioCDStats(3)        YGetNextEvent(3)
       YPutBackEvent(3)