s3d_pep_material - rewrite material
#include <s3d.h>
int s3d_pep_material(int object, float amb_r, float amb_g, float amb_b,
float spec_r, float spec_g, float spec_b,
float diff_r, float diff_g, float diff_b);
Overwriting the latest pushed material, overwriting the current value
with the specified one. See s3d_pep_materials_a if you want to pep more
materials.
Simon Wunderlich
Author of s3d