s3d_pep_polygon_tex_coords - add texture coordinates to polygons
#include <s3d.h>
int s3d_pep_polygon_tex_coords(int object, const float *tbuf,
uint16_t n);
Pimp the latest n polygons with texture coordinates. tbuf has 6*n float
values for its entries, which are supplied in the order as in
s3d_pep_polygon_tex_coord()
Simon Wunderlich
Author of s3d