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NAME

       s3d_push_polygons - push many polygons

SYNOPSIS

       #include <s3d.h>

       int s3d_push_polygons(int object, const uint32_t *pbuf, uint16_t n);

DESCRIPTION

       As for vertices, you can push arrays of polygons to have greater
       performance. The pbuf should contain n polygons which consist of 4
       uint32_t values of 3 vertices indices and 1 material index.

            uint32_t pbuf[] = { 0, 1, 2, 0};
            int oid = s3d_new_object();   // create a new object
            s3d_push_vertex(oid, 0.0, 0.0, 0.0);
            s3d_push_vertex(oid, 0.0, 1.0, 0.0);
            s3d_push_vertex(oid, 1.0, 0.0, 0.0);
            s3d_push_material(oid, 0.3, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0);
            s3d_push_polygons(oid, pbuf, 1);
            // push one polygon with the pbuf data

AUTHOR

       Simon Wunderlich
           Author of s3d