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NAME

       s3d_rotate - rotate object

SYNOPSIS

       #include <s3d.h>

       int s3d_rotate(int object, float x, float y, float z);

DESCRIPTION

       Rotate an object around the x, y and z-axis respectively. x,y,z may
       have values between [0,360] degrees.

       You will usually only rotate around one axis, leaving the unused fields
       on 0, I guess. If you want to rotate around more than one axis, please
       note: The order of the rotation applies is y-axis, x-axis, and then
       z-axis. You can think of it as the earth position coordinates: x is the
       longitude, y is the latitude, and z is the rotation at this point of
       the earth around your bodies axis. (I wonder if that makes it any
       clearer ;)

           Warning
           Rotate is absolute, not relative!

            s3d_rotate(object, 90,  0, 0);
            s3d_rotate(object, 180, 0, 0);
            // object will be rotated 180 degrees around the x-axis, not 270 degress!

AUTHOR

       Simon Wunderlich
           Author of s3d