NAME
       tlp::GlQuad -
       General class to render quads as augmented displays.
SYNOPSIS
       #include <GlQuad.h>
       Inherits tlp::GlSimpleEntity.
   Public Member Functions
       GlQuad ()
       GlQuad (Coord positions[N_QUAD_POINTS], const Color &color)
       GlQuad (Coord positions[N_QUAD_POINTS], Color colors[N_QUAD_POINTS])
       virtual ~GlQuad ()
       virtual void draw (float lod, Camera *camera)
       void setPosition (int idPosition, const Coord &position)
       void setColor (int idColor, const Color &color)
       void setColor (const Color &color)
       Coord * getPosition (int idPosition) const
       Color * getColor (int idColor) const
       void setTextureName (const std::string &name)
       std::string getTextureName () const
       virtual void translate (const Coord &mouvement)
       virtual void getXML (xmlNodePtr rootNode)
       virtual void setWithXML (xmlNodePtr rootNode)
   Protected Member Functions
       void setPosition (const Coord &position)
   Protected Attributes
       Coord * positions [N_QUAD_POINTS]
       Color * colors [N_QUAD_POINTS]
       std::string textureName
Detailed Description
       General class to render quads as augmented displays.
       This class is a generic class to render quads as augmented displays. It
       doens’t uses the basic parameters of the GlAugmentedDisplay(position
       and color) but it’s own set of positions and colors.
Constructor & Destructor Documentation
   tlp::GlQuad::GlQuad () Constructor
   tlp::GlQuad::GlQuad (Coord positions[N_QUAD_POINTS], const Color & color)
       Constructor
       Parameters:
           positions Array indicating the position of the points. The first
           point is the top-left one. The next points are winding in clockwise
           order.
           color A single color indicating the color for every point of the
           Quad.
   tlp::GlQuad::GlQuad (Coord positions[N_QUAD_POINTS], Color
       colors[N_QUAD_POINTS]) Constructor
       Parameters:
           positions Array indicating the position of the points. The first
           point is the top-left one. The next points are winding in clockwise
           order.
           colors Array indicating the color of the points. The order is the
           same as for the positions.
   virtual tlp::GlQuad::~GlQuad () [virtual] Destructor
Member Function Documentation
   virtual void tlp::GlQuad::draw (float lod, Camera * camera) [virtual]
       Virtual function used to draw the quad.
       Implements tlp::GlSimpleEntity.
   Color* tlp::GlQuad::getColor (int idColor) const Accessor in reading to the
       color.
       Parameters:
           idColor Indicates which point we want to get the color.
   Coord* tlp::GlQuad::getPosition (int idPosition) const Accessor in reading
       to the position.
       Parameters:
           idPosition Indicates which point we want to get the position.
   std::string tlp::GlQuad::getTextureName () const Accessor in reading to the
       texture.
   virtual void tlp::GlQuad::getXML (xmlNodePtr rootNode) [virtual] Function
       to export data in XML
       Implements tlp::GlSimpleEntity.
   void tlp::GlQuad::setColor (const Color & color) Accessor in writing to the
       basic color of GlAugmentedDisplay
       Attention:
           As you can see, this function is forbidden to the user to avoid him
           setting an unused parameter.
   void tlp::GlQuad::setColor (int idColor, const Color & color) Accessor in
       writing to the color.
       Parameters:
           idColor Indicates which point we want to colorize.
   void tlp::GlQuad::setPosition (int idPosition, const Coord & position)
       Accessor in writing to the position.
       Parameters:
           idPosition Indicates which point we want to move.
   void tlp::GlQuad::setPosition (const Coord & position) [protected] Accessor
       in writing to the basic position of GlAugmentedDisplay
       Attention:
           As you can see, this function is forbidden to the user to avoid him
           setting an unused parameter.
   void tlp::GlQuad::setTextureName (const std::string & name) Accessor in
       reading to the texture.
   virtual void tlp::GlQuad::setWithXML (xmlNodePtr rootNode) [virtual]
       Function to set data with XML
       Implements tlp::GlSimpleEntity.
   virtual void tlp::GlQuad::translate (const Coord & mouvement) [virtual]
       Translate entity
       Reimplemented from tlp::GlSimpleEntity.
Member Data Documentation
   Color* tlp::GlQuad::colors[N_QUAD_POINTS] [protected] The colors of the
       points of the Quad
   Coord* tlp::GlQuad::positions[N_QUAD_POINTS] [protected] The position of
       the points of the Quad
   std::string tlp::GlQuad::textureName [protected]
Author
       Generated automatically by Doxygen for Tulip Open GL Library from the
       source code.