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NAME

       destroy_rle_sprite  -  Destroys an RLE sprite. Allegro game programming
       library.

SYNOPSIS

       #include <allegro.h>

       void destroy_rle_sprite(RLE_SPRITE *sprite);

DESCRIPTION

       Destroys   an   RLE   sprite   structure   previously    returned    by
       get_rle_sprite().   If  you  pass a NULL pointer this function won't do
       anything. Use this once you are done with an RLE sprite to avoid memory
       leaks in your program.

SEE ALSO

       get_rle_sprite(3alleg)