destroy_rle_sprite - Destroys an RLE sprite. Allegro game programming
library.
#include <allegro.h>
void destroy_rle_sprite(RLE_SPRITE *sprite);
Destroys an RLE sprite structure previously returned by
get_rle_sprite(). If you pass a NULL pointer this function won't do
anything. Use this once you are done with an RLE sprite to avoid memory
leaks in your program.
get_rle_sprite(3alleg)