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NAME

       get_rle_sprite  -  Creates  an  RLE  sprite  using  a bitmap as source.
       Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       RLE_SPRITE *get_rle_sprite(BITMAP *bitmap);

DESCRIPTION

       Creates an RLE sprite based on the specified bitmap (which  must  be  a
       memory  bitmap). Remember to free this RLE sprite later to avoid memory
       leaks. Example:

          RLE_SPRITE *rle;
          BITMAP *bmp;
          ...
          /* Create RLE sprite from an existent bitmap. */
          rle = get_rle_sprite(bmp);
          if (!rle)
             abort_on_error("Couldn't create RLE sprite!");

          /* We don't need the bitmap any more.*/
          destroy_bitmap(bmp);

          /* Use the RLE sprite. */
          ...
          /* Destroy it when we don't need it any more. */
          destroy_rle_sprite(rle);

RETURN VALUE

       Returns a pointer to the created RLE sprite, or NULL if the RLE  sprite
       could  not  be created. Remember to free this RLE sprite later to avoid
       memory leaks.

SEE ALSO

       draw_rle_sprite(3alleg), destroy_rle_sprite(3alleg)